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McLaren Senna CGI

I created this scene to do some lighting/shading experimentation and find my way around Blender 2.8. The exterior of the car was modeled by Thomas F, excluding the interior wich was custom fitted.

Custom Lighting was created using HDR Light Studio (with realtime feedback in Modo) combined with a warehouse HDR and an AreaLight in the scene for the long light-trail across the shoulder of the vehicle. There's also a PointLight inside the car to light up the interior. For the final output there's 2 renders-engines used in this scene: the first was was done in E-Cycles (unbiased pathtracing) and the last was done in Eevee (realtime).

Rendered in Blender/E-Cycles

Rendered in Blender/E-Cycles

Wireframe version rendered in Blender/Eevee (Realtime)

Wireframe version rendered in Blender/Eevee (Realtime)

Custom lighting done in HDR Light Studio 4 with realtime feedback in Modo 801.

Custom lighting done in HDR Light Studio 4 with realtime feedback in Modo 801.

Custom lighting done in HDR Light Studio 4. Checkup in Blender after Map Axis Translation (since Modo is Y-up and Blender is Z-up)

Custom lighting done in HDR Light Studio 4. Checkup in Blender after Map Axis Translation (since Modo is Y-up and Blender is Z-up)

Added an HDR Environment of a Warehouse combined with the custom lighting inside HDR Light Studio.

Added an HDR Environment of a Warehouse combined with the custom lighting inside HDR Light Studio.

Realtime viewport preview from Eevee

Realtime viewport preview from Eevee

Rendered in Blender/Eevee (Realtime)

Rendered in Blender/Eevee (Realtime)