I created this scene to do some lighting/shading experimentation and find my way around Blender 2.8. The exterior of the car was modeled by Thomas F, excluding the interior wich was custom fitted.
Custom Lighting was created using HDR Light Studio (with realtime feedback in Modo) combined with a warehouse HDR and an AreaLight in the scene for the long light-trail across the shoulder of the vehicle. There's also a PointLight inside the car to light up the interior. For the final output there's 2 renders-engines used in this scene: the first was was done in E-Cycles (unbiased pathtracing) and the last was done in Eevee (realtime).